Read a little more about creative coding this morning when I was supposed to be diving into code immediately. I think it was a needed detour. Anyway, I found another good article that references p5.js for drawing on web.
Alright, p5.js, I'm ready to fiddle with you! This is the first time in this project that I'm loading an external library - everything so far has been coded by hand (with some Github Copilot assistance). I wouldn't say I've nailed down the basics of HTML canvas
at this point and am graduating to using a library that is built on top of that. No, far from that. I just feel ready to move one level higher in the abstraction stack to try other interesting things.
Basic setup of p5 is simple enough. Downloaded locally, hosting on github, loading, and calling two functions. Already seeing interactivity on the canvas!
Nothing masterful came out of this session... I just learned how the basic p5 API works. And the emojis are the emotions I felt in this session.